In classic Serious Sam, fashion Serious Sam 4 has no restrictions on framerate, which means, if your PC can support it, you can play with 150 frames-per-second. Exploring the level environments is very important since each level contains a maximum of 10 secrets that range from skill points, weapons, accessories and more. ![]() The chaos really begins at the mid-game, once the arsenal of weapons has become available. This system was created specifically for Serious Sam 4and allows for massive amounts of enemies on-screen at once, in frantic, fernetic, wave-based combat. Mixing all of these classic concepts with a new element called the Legion System. The core of Serious Sam 4 resides in, what is true in every Serious Sam game, the enemies, battles, weapons and music. ![]() While this prequel of Serious Sam 3: BFE was slightly delayed, it’s now possible to buy, download and play what may be the best Serious Sam game yet. The Serious Sam saga has been known for being comparable to Doom,while featuring an admirable use of humor, albeit a bit forced and repeated. MonsterVine was supplied with a Steam code for review Instead of more enemies, there should have been more colors in the palette and more variety in the level design.When the evil prevails, Sam will be there to balance the situation. It’s an interesting case study on the whole saying “less is more.” The dev team clearly believes “more is more” and the funny thing is that sometimes they’re right – other times, a bit of editing on the enemy numbers would have really tightened the experience up. Co-op is more worthwhile, since you’re applying the already decently-fun single-player structure to messing around with friends.īFE has some fantastic moments despite its very low-budget feel and it can be uniquely entertaining in its absurdity and intensity, but we advise players to take it in sips: playing for even a few hours at a time becomes exhausting and tedious. Gameplay-wise the competitive component offers nothing you couldn’t get out of Quake III, and that game has much more interesting weapons and map designs. It is, though, more of the same and Serious Sam has never been about depth – it’s about slaughtering a million ridiculous enemies, so taking that same template and applying it to small multiplayer scenarios is less than inspiring. If, for some reason, the single-player campaign isn’t enough for you, BFE features some surprisingly beefy multiplayer offerings, with multiple co-op modes and an impressive array of competitive modes. It’s supposed to be an old-school throwback to when FPS games were about nonstop killing and endless circle-strafing or running-backward-and-strafing. ![]() Again, this is such a weird stylistic choice because Serious Sam is supposed to be the respite from “modern” shooters. The ENTIRE game is a series of brown textures – sand, brick buildings, and so many brown Egyptian ruins that playing this game may make you forget there are any other colors in the rainbow (hey, brown’s in the rainbow, right?). Similarly, while Serious 2 took us to all kinds of lush and colorful environments, BFE returns to Egypt and just lingers there like an unwanted party crasher. Whereas previous Serious games gave you things like (allow us to quote our review of Serious Sam 2): “clockwork rhinos, mutant footballers, three-headed flaming hounds… witches on broomsticks, Orc-carrying gyrocopters… zombie stockbrokers…” BFE sports a few strange leftovers from previous Serious games, like the iconic headless kamikazes, who run at you screaming while carrying a bomb in each hand, but other than that the enemies have become extremely generic Doom knockoffs: fat ogre-dudes with rocket-launcher arms, cyber-demon mechs with, uh, rocket-launcher arms, scorpion dudes with Gatling-gun arms… man what’s with all the weapon arms? The enemy design, for the most part, is totally uninspired, which is bizarre considering inspired enemies are one of the series’ hallmarks. ![]() BFE achieves the latter with not much of the former.
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